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Greetings Brewers of the Forbidden Recipe!

We’d like to start this update with an announcement. The publishing of Stygian: Reign of the Old Ones will be handled by 1C Online Games the publisher of King’s Bounty and Men of Warseries. This cooperation will help bring Stygian to a wider audience, therefore hasten the doom of mankind, although they are not aware of it…

We’d like to thank the 1C Online team for seeing the potential of mayhem in Stygian. As you can expect, Cultic Games will retain its total creative freedom over the doomed town of Arkham and its unfortunate residents.

Now, let’s talk about some of the game systems and have a look at the Crafting System.

There are three main skills associated with Crafting: Science, Medicine and Survival.

With the help of your Science skill you can discover (or learn) blueprints of gadgets and contraptions. With the sufficient Science skill value and the right components you’ll be able to craft a variety of items from electric lanterns to prototypical weapons.

With Medicine you can discover (or learn) formulas of mixtures and drugs. With the sufficient Medicine skill value and the right components you’ll be able to craft a variety of items from cocaine to pheromone cocktails.

And lastly, Survival gradually unlocks new survival recipes which can aid you in your desperate struggle such as ammo belts and handmade backpacks.

You can see the whole system at work in the showcase video below:

Lastly, there are two types of components which you’ll be using to produce your much needed items:

  • Specific Components: If the plan requires a specific item and that item only, it falls in to the category of Specific components
  • Components with Crafting Traits: If the plan requires an item with a crafting trait, any item that bears the same trait will suffice

For example if a plan requires an item with the Alcoholic trait, any kind of liquor or even pure alcohol itself will suffice to fill that particular slot. With this approach, we wanted to  open up the way for a flexible system that enables situations like using the clothes you wear to make bandages. And we somehow feel that you’ll find yourself in grim situations like this pretty often…

Feel free to throw away any questions you might have ladies and gentlemen!

Until we set sail for the black unknown with the elder race from the stars…

Team Cultic

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We Need To Go Deeper locked us onto the edge of our seats with its ever immersive co-operative game-play, giving no quarter for errors and hesitation. You and your crew will haplessly drift into the depths, like a moth would to a flame.

 

http://weneedtogodeeper.com/

 

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Greetings Restless Observers of the Black Stars!

With this update we’d like to invite you to our office (of course, we have got to exclude the catacombs section in our guided tour!) and share some insight and stories about the development process through the words of our team members, in a lengthy and detailed video interview.

Although the video is in Turkish, you can set the subtitles to English and Youtube will do the rest! In the next update, we’ll have an announcement to make…

Until we meet again in the twisting corridors of the mind…

Team Cultic

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Greetings fellow stargazers!

In this update, we wanted to focus on some of the features that you weren’t able to experience in the demo but will get to see in the full game. Without further ado, let’s begin!

Darkness Mechanics

Darkness itself will be one of your adversaries in Stygian. In a dimension without sunlight you’ll be needing the company of your good old lantern more often than not and of course this will come at the expense of your precious Kerosene.

If you find yourself in darkness without a light source you’ll start losing sanity. If you enter a combat scenario without a party member carrying a light source you’ll have serious disadvantages against enemies (especially the ones that can see in the dark; such as Pickman ghouls).

There are two levels of darkness in Stygian: Dark and Pitch-black. Pitch black represents a supernatural level of darkness that drains your sanity, even while holding a light source. Please note that we are not responsible for the strange visions you may see in pitch-black environments. Question your own dark past…

We’re also planning some pretty neat mechanics for pitch-black combat scenes if the production time allows.

And keep in mind that darkness will have some important effects on user experience in exploration as well, such as not being able to interact with the environment objects that you do not illuminate.

Localization

We’ve been neglecting the construction of a good localization foundation for far too long… Not anymore! Madness should be spread to other innocent tongues like wildfire!

For the last two weeks, we’ve been busy doing our bests to prepare the systems that will make the lives of Stygian’s potential translators much less miserable. We may have just saved ourselves from being the target of a lot of potential curses, hexes and malignant rituals. Pheew…

And here is our very first localized screen:

                          Turkish localization will follow the English release

Item Comparison

Are you among those who like to min-max your combat potential? Do you find yourself comparing every little stat out there to maximize the pain you’ll induce to your enemies? Then this system is for you! (You’ll die anyway…)

Whenever you check the statistics of a weapon, you’ll be able to see which stats are higher or lower than your currently equipped weapon’s, thanks to green and red coloured indicators.

If you like a deeper comparison, you can always see the stats of your equipped weapon with a simple right click and examine both items’ properties in detail.

Faction Mechanics and Hiding your Identity

The factions of Stygian will remember the rights and wrongs that you do to them. If you offend the Mob by attacking one of its members inside a populated area, they will come after you. You’ll be seeing bounty hunters patrolling the main hubs and almost all the mob members that you encounter will trigger combat.

If you offend Mob in an isolated area (such as the distillery outside Arkham city), you have to kill every single enemy in order to prevent the spreading of the word. If at least one enemy can flee from the combat, they will come after you.

Thankfully there is a way around that: hiding your identity. If you (and your party members) wear masks before things get hot, your enemies won’t be able to identify you. Ever wanted to be a masked vigilante? This is your turn. Just remember the fate of Betsy Ross, the last vigilante of Arkham. Such a sad tale it is…

This takes us to the end of our update ladies and gentlemen.

Until we see each other in the interweaving tunnels of forbidden data once again.

Team Cultic

 

To watch the videos:

https://www.kickstarter.com/projects/1698219403/stygian-a-lovecraftian-computer-rpg/posts/2114701

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Greetings Brethren of the Cult!

It seems the underground cults around the world are rising to the surface one by one!

Glorious monuments of the Grandfather Cthulhu are appearing everywhere.

We hid our true intentions in the video. It is still early to truly unveil ourselves. Not yet, but soon…

Cult brethren! Let’s share the news! Let’s put fear in their hearts! Make them doubt their false gods! Make them tremble!

The links are as follows:

Facebook Video

Youtube Video

Reddit Page

Until we meet again, at the fall of humanity… 

Team Cultic

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Greetings to you! Greetings to you all children of the ancients, bearers of the pristine blood, dreamers of our beautiful end!

Let’s begin this update with the production plans of the year.

We know that some of you can’t wait for the full game and believe us, neither can we but we now much better know how much time and effort we need to realize the true potential of Stygian.

We began this project with estimations. None of us have developed a game with such scale until Stygian and at this point in the development, we can easily say that all of the team became much more proficient in their specific areas of development so we can make much more precise calculations on how much time and effort is needed to create the experience we have in mind for you.

That’s why you see the year 2019 as the release date on our Steam page. We don’t want any more postpone declarations during the production because we know how some of you feel about them. We know the feeling as gamers ourselves but we also know the feeling of playing a game which could not live up to the expectations. Stygian won’t be that game. That’s why we released a demo so you can see how much time we spend on details and the creation of a living, changing (although in a horrid way) real world.

                        You can download the latest version of the demo from Steam

 

Enough blood and tears! As mentioned above, our Steam page is now online and you can download the latest version of the demo directly from there. It is more polished and has some visual updates when compared to the KS build. Any comments are welcome!

Now, let’s travel back through the alternative history and have a look at the current state of our madness inducing children’s book “Merry Folk from the Stars” from 1920’s. Some of you may remember it as a backer reward from our campaign. Here are a couple of the illustrations that will glorify its unholy pages.

                        Ada Tuncer is the talented artist behind Merry Folk

                       Star Pharaoh will take his children to the land beyond the stars

You’ll be able to find this madness induced little book inside the game as well. It was distributed to the book stores across the States and became a best seller among children and their parents alike.

Of course… that was only until the dreams began…

Excuse me? Do you also see them?

Team Cultic

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Greetings Followers of the Black Pharaoh!

We hope this blackened electric letter is not interrupting any of your daily rituals. If that is the case, please finish the ceremony first and make sure you don’t leave the altar in a mess. Cultic Games is not going anywhere.

In this update, we’d like to focus on some improvements we made on Stygian’s environments since the backer demo, such as; Extended lighting for building exteriors and transparency radius.

Extended Lighting for Buildings

Gas light is a crucial element for the world of Stygian. It symbolizes the final and unfortunately ever declining stand of human civilization against the all-embracing cosmic darkness.

We wanted to see the flickering light of lanterns like dying glow-worms behind the windows of our populated buildings. In order to achieve that, we created a new shader that can produce different emissive color values with various parameters to get exactly the look that we’d like to portray in the game.

This process also required the utilization of some interior objects such as tables, chandeliers, bottles and sorts in order to keep the continuity and populate the now lit spaces.

Shall we have a look at the results?

Before

After

Before

After

Before

After

With this application, in addition to the achievement of a deeper visual atmosphere, we’ve also managed to turn our functional buildings into natural indicators.

Player-centric Transparency Radius

Have you ever wondered what lies behind our buildings? With our new shader you’ll be able to explore the spaces behind the large environment objects and find more loot or probably more trouble in those once shrouded areas.

Border effect and radius is subject to change

You’ll be able to see the updated lighting yourself in the public demo but the transparency radius requires some more testing and probably won’t make it to the public demo build.

And yes, there is going to be a public demo. RPG players around the world should witness the glory of our beautiful doom, don’t you think?

Just before that happens, we’d like to make as many people aware of Stygian as we can by reaching out to streamers and Youtubers. So if you’d like to make a stream or a video about Stygian feel free to drop a mail to “culticgames@gmail.com” with the subject “Stream/Video Request” so we can sort things out.

Or maybe you’d like to see Stygian in the videos of a content producer that you follow or know? It is the perfect time brothers and sisters! Even writing a simple comment beneath a video will surely help. You know, there are Lovecraftian games lists out there without Stygian in them. As we all know, this is a BLASPHEMY.

Last but not least, we are proud to present you the logo animation of Cultic Games:

Cultic Games Logo Animation

Here comes the logo animation of Cultic Games. Obey the machine!

Stygian: Reign of The Old Ones paylaştı: 21 Aralık 2017 Perşembe

Until our paths cross again in the unlighted chambers beyond time.

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