Animating the Horrors from Beyond

Greetings readers of the Arkham Gazette!

In this update we wanted to share some of our creature animations with you. We use a 2.5D (pseudo 3D) approach to breathe them life.

When a creature’s design is complete, we dissect it to its separate, movable parts and add a rig for building the skeletal system which is compatible with the creature’s anatomy and momentum of movement.

Then if the creature’s design is suitable for a touch of 3D  (like in Mi-Go, which literally has a sphere for a head :)) we add the necessary depth by making the forms more convex in a 3D software to have that illusion of three dimensionality.

Pickman Ghouls

Idle

Movement

Mi-go

Flight

Attack

Suppression of the Will (Mind Control Ability)

 

And lastly…

The sanity loss animation of the Outsider. Just because we love him 🙂

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