Greetings fellow Arkham Residents!
We’re proud to introduce a game system unique to our game and it is called ANGST.
In Stygian, choosing the moral or the mutually beneficial path is sometimes the toughest. You may want to rescue a friend from the clutches of the Cult but trying that may mean suicide or in another case you’ll lose the poor kid who follows you blindly into the oblivion. Stygian rarely offers safe passages or happy endings. From the beginning, one of our goals was exploring the concepts of loss and sacrifice. On your journey you’ll be losing things one by one, your comrades, your sanity and your moral values.
This reflects to the mechanics as “ANGST” system in Stygian. Your pain and despair collects like a sort of black experience throughout the game and with ANGST you gain access to unique perks like Masochism which allows you to gain small amounts of Sanity whenever you receive a certain amount of damage or Ill-tempered which allows you to gain Sanity whenever you mistreat a friendly character in a dialogue.
You’ll also be collecting small amounts of ANGST whenever you take a critical hit, develop a mental condition or bleed for a certain period of time etc. ANGST opens new doors to some very interesting choices for the player to consider.